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- global page
-
- on mouseDown me
- page = 1
- cursor(0)
- mynumber = me.spriteNum
- case mynumber of
- 7:
- go(1, "photo")
- updateStage()
- 8:
- go(1, "clip")
- updateStage()
- 9:
- go(1, "comic")
- updateStage()
- 10:
- go(1, "link")
- updateStage()
- end case
- end
-
- on mouseEnter me
- cursor([1, 2])
- mynumber = me.spriteNum
- case mynumber of
- 7:
- set the memberNum of sprite the spriteNum of me to the number of member "B1_on"
- 8:
- set the memberNum of sprite the spriteNum of me to the number of member "B2_on"
- 9:
- set the memberNum of sprite the spriteNum of me to the number of member "B3_on"
- 10:
- set the memberNum of sprite the spriteNum of me to the number of member "B4_on"
- end case
- end
-
- on mouseLeave me
- cursor(0)
- mynumber = me.spriteNum
- case mynumber of
- 7:
- set the memberNum of sprite the spriteNum of me to the number of member "B1_off"
- 8:
- set the memberNum of sprite the spriteNum of me to the number of member "B2_off"
- 9:
- set the memberNum of sprite the spriteNum of me to the number of member "B3_off"
- 10:
- set the memberNum of sprite the spriteNum of me to the number of member "B4_off"
- end case
- end
-
- on mouseWithin me
- cursor([1, 2])
- end
-